}, var zoneParameter = ''; ld: { name: "Compact times. var span = document.createElement('span'); // Update current object return $(document.createElement("a")).attr("class", "mw-selflink selflink").text(text); 03/12/2020 - Now you can switch boss schedule timezone to your timezone. ds: { }); // ** Core Tyria ** // Utility function #13: Allowing shuffling forwards and backwards Achievements from all versions are shown at the time. } fullPattern = partial.concat($.map(repeatedPattern, function(v) { return v; })); } else if ( wf < e ) { 3: { name: "Noran's Homestead", link: "White Mantle Control: Noran's Homestead", chatlink: "[&BK8JAAA=]", bg: [215, 66, 91] } 1: { name: "Crash Site", link: "Crash Site (meta event)", bg: [251,227,132] }, if (hideCategories === true) { $('#' + k + '-toggle').prop('checked', v.defaultvalue); #event-wrapper.toptimes .event-bar-container.t { display: inherit; } } .event-limit-text.prev { } In Factions, Nightfall, and Eye of the North, bosses deal double damage and have halved skill activation and recharge time. sequences: { twelveHourTimes = true; if (otherHourOffset + startHourUTC >= 24){ It provides exact spawn timers when possible, otherwise approximate timers with min-max times. #event-wrapper.hidecategories.toptimes .event-bar-container.t { margin-bottom: 0em; } defaultSequence.splice(index, 1); // Do the work border-color: #AAA; pattern: [{r:1,d:40},{r:2,d:20}] It displays world bosses. 2: { name: "New Loamhurst", link: "White Mantle Control: New Loamhurst", chatlink: "[&BLQJAAA=]", bg: [234, 98,121] }, This page was last edited on 21 February 2021, at 17:12. }, }, }, // ** Living World Season 2 ** #event-timer-legend input+input { wb: { pattern: [{r:1,d:15},{r:9,d:15},{r:6,d:15},{r:3,d:15},{r:10,d:15},{r:5,d:15},{r:7,d:15},{r:8,d:15},{r:4,d:15},{r:9,d:15},{r:2,d:15},{r:3,d:15},{r:1,d:15},{r:5,d:15},{r:6,d:15},{r:8,d:15},{r:10,d:15},{r:9,d:15},{r:7,d:15},{r:3,d:15},{r:4,d:15},{r:5,d:15},{r:2,d:15},{r:8,d:15}] font-family: "EasonPro","Times New Roman",serif !important; }, Der GW2 Event-Timer mit Chat-Codes für Wegpunkte und Level. mainEventTimer(true); placeholder: 'ui-sortable-placeholder', }, .event-pointer { r: v.r, #event-wrapper.compact { margin-left: auto; position: relative; } drawRow(metaKey, customEventData[metaKey] ); #event-wrapper.compact h3 { margin-left: -220px; margin-top: 0.5em; margin-bottom: 0.5em; } - Long mode now scrolls 2 lines per step. if (timezoneOffset == 0) { return (s < 10 ? partial: [{r:3,d:25},{r:4,d:5}], #event-container > .ui-sortable-placeholder { // Refine the data to restrict lengths to visible window var resizeTimer; la: { if (paused) { if (useTopTimes === true) { input.className = 'chatlink'; mainEventTimer(true); This video can help you get started killing them. var useTopTimes = getEventTimerPreferences('toptimes', uitext.checkboxes.toptimes.defaultvalue); // Check if pointer is beyond 78% (avoid clashing between red and gray markers) metaSequence.push(val); } catch (e) { hwb: { if ( typeof metaSingular.category != 'undefined' && usedHeadings.indexOf( metaSingular.category ) == -1 ) { /* Guild Wars 2 Wiki: Event timer */ Starting at 75% of health left, players get one shard, and another two for each multiple of 25% of health lost. break; var input = document.createElement('input'); } 0: { name: "", bg: [251,199,132] }, metaSequence = []; partial: [{r:2,d:90}], }); } setEventTimerPreferences('sequence', defaultSequence); } else { toptimes: { $('#event-container').html(''); 2: { name: "Doomlore Shrine", link: "The Haunting of Doomlore Shrine", chatlink: "[&BA4MAAA=]", bg: [ 66,153,215] }, } else { }); } Jump to: navigation, search. } else { segments: { mainEventTimer(true); partial: [], break; var abbrIndex = currentPref.indexOf(eventAbbr); if ( e > we ) { // ** Living World Season 3 ** legendname: "Event timer settings", sequences: { Merci de vos solution par avance. startHourUTC = now.getUTCHours(); } }, 0: { name: "", bg: [138,234,244] }, Boss Time Remaining-----:----:--{{ (event.boss.length == 1) ? #event-timer-legend span { font-family: Tahoma; // Update local time too 03/11/2020 - Switched NA Timezone from PST to PDT. // Load the main widget from above } margin-left: -1px; function setEventTimerPreferences(keyname, value, defaultvalue) { }, We are also looking at reducing load speed. cl: '' ", $.each( metaSingular.sequences.refined, function(i, v) { 2: { name: "Prep", link: "Against the Chak Gerent", bg: [211,234, 98] }, $.each(eventBars, function() { 1: { name: "Automated Tournament: Balthazar's Brawl", link: "Automated Tournaments#Daily_tournaments", bg: [ 66,200,215] }, var metaSequence = getEventTimerPreferences('sequence', defaultSequence); partial: [], ", eventTimerPreferences(); Toggle navigation gw2info.net - Boss-Timer. function unwrapUTC(time) { background-color: #EED; }, partial: [{r:0,d:60},{r:1,d:20}], timeshiftnexthover: "Click to move to the next two hours", } 2: { name: "Karka Queen", link: "Defeat the Karka Queen threatening the settlements", chatlink: "[&BNUGAAA=]", bg: [ 66,200,215] }, var patternQty = Math.ceil( (fillDuration - partialDuration) / patternDuration); td: { var x; } z-index: 1; 10: { name: "The Shatterer", link: "Slay the Shatterer", chatlink: "[&BE4DAAA=]", bg: [ 66,200,215] } World boss timers are just about the most frequent request I get, and I can see why. d: e - s, lc: { }); name: "Dragon Bash", For example, if a team wipes below 25%, they get 5 shards each. name: "World bosses", 8: { name: "Shadow Behemoth", link: "Defeat the shadow behemoth", chatlink: "[&BPcAAAA=]", bg: [138,234,244] }, GW2 World Boss Timer designed by that_shaman. // Respect preferences if given and zone parameter not specified if (index != -1) { break; segments: { } useCompact = false; }, /* Guild Wars 2 Wiki: Widget:Event timer */ name: "Desert Highlands", It provides countdown timer and notifications of Tyria’s world bosses spawn time, including Dry Top’s Bosses and Heart of Thorns meta events with exact Boss’s locations and waypoint codes. 3: { name: "Night", link: "Day and night", bg: [122,134,171] }, timezoneOffset/60 : '+' + timezoneOffset/60); output.appendChild(input); pvpat: { .event-bar-container h3, .event-bar-container h4 { category: "The Icebrood Saga", /* Compact headings view */ var barcontainer = $(document.createElement("div")).attr("class", "event-bar-container " + metaKey).attr("data-abbr", metaKey); ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] }, Notifations At the time of the event 5 Minute warning 15 Minute warning Time Notation 24 Hour notation AM/PM notation SAVE SETTINGS RESET ALL SETTINGS. .event-time span { segment.append( chatLinkSelect(chatlink) ); // Check if otherHour specified z-index: 1; name: "Jahai Bluffs", $('#EventTimerCSS3').text( '#event-wrapper.compact { width: ' + (w - 220) + 'px } '); $('#event-wrapper').addClass('zone'); dv: { // fixme - no idea why, but this line is required to make everything work. } else { padding: 2px 6px; // Utility function #7: Create a one-click select element for a chatlink. Use the speaker symbol to prelisten alert. They include world bosses and meta events in Dry Top, the Heart of Thorns maps, the Path of Fire maps, as well as various Living World maps. sequences: { $(window).resize(function() { pattern: [{r:0,d:75},{r:1,d:25},{r:2,d:20}] - Long mode shows standard and hardcore bosses together, arranged by time. e: e, var r = v.r, s = v.s, e = v.e; var box = $(document.createElement("input")).attr("type", "checkbox").attr("id", keyname+"-toggle").attr("title", hoverdesc); background-color: #EEE; } // UTILITY FUNCTIONS pattern: [{r:0,d:95},{r:1,d:16},{r:2,d:9}] pattern: [{r:1,d:20},{r:0,d:10},{r:2,d:20},{r:0,d:40},{r:2,d:20},{r:0,d:10}] date.setUTCHours(hour, minute, 0, 0); } On the other hand, defeating a boss yields higher rewards than defeating a regular foe: margin-left: 20px; }, height: 3em; border: 1px solid black; timezoneOffsetString = 'UTC' + (timezoneOffset < 0 ? switch (typeof value) { } $('#event-container').sortable({ Achievements are valid for F2P game version too. // Time margin-left: 20px; ", category: "Core Tyria", // Utility function #12: Move the pointer to a new horizontal location based on the current time. category: "Heart of Thorns", } name: "Hide headings. $(span).click(function () { name: "Bjora Marches", 0: { name: "", bg: [251,199,132] }, #event-wrapper.compact h4 span { white-space: nowrap; } }); Getting Dragon Timers in other ways. // Distance in percent of the 135 minute window (2 hour + 15 mins) localStorage.removeItem('event-timer-version'); } I understand, don't show this message again. // Minimum number of pattern repetitions required } case 'object': } }, } box-sizing: border-box; From Guild Wars 2 Wiki. name: "Auric Basin", Hides past pinned events. pattern: [{r:1,d:30},{r:2,d:30},{r:0,d:30},{r:2,d:30}] Der Boss Timer zeigt dynamisch die 10 nächsten Boss-Events an. Guild Wars 2 has world bosses. }, color: white; + metaKey + k + ' { background: ' + v.bg + '}'; category: "Living World Season 2", console.log('Changed preference: ', keyname); white-space: nowrap; // If the timer was reloaded via apply, or scrolled, reset event content and timers, otherwise its the first run and we need to create the preferences user interface. } }, console.log('Removed stored event timer preferences. function mainEventTimer(reloaded, paused) { sCumulative = v.s + v.d; I added two timeline tracks to the map timer: a world boss and a hardcore world boss track. return refinedSchedule; span.style.visibility = null; This allows the timer to be used on pages with currently unavailable content via the zone parameter. clearInterval(setIntervalHandle); }); color: #043277; fitTimerToWindowWidth(); defaultvalue: false sequences: { refinedSchedule.push({ Info is pulled from the Official GW2 API . // Display checkboxes hover: "If checked, the timer will display times in the 12 hour format with AM and PM suffix. } // Calculate the hours and minutes color: #AAA; // Check if offset is back to zero timeRaw = (((date.getHours() + 11) % 12) + 1) + ':' + pad(date.getMinutes()) + ' ' + (date.getHours() >= 12 ? // Recurring tasks: Move the pointer every 10 seconds. 3: { name: "Tequatl the Sunless", link: "Defeat Tequatl the Sunless", chatlink: "[&BNABAAA=]", bg: [ 66,200,215] } Shows zone links when moving over with mouse cursor. // ** Path of Fire ** var percentOfTwoHours = ((minute / 60) * 50 ) * (120 / 135); Bosses have innate +3 health regeneration. $('#apply-button').click(function() { defaultvalue: true widgetlinktext: "Feature documentation", // Two objects, one beginning to the left of the future line + ending at the future line, and one starting at the future line if (e.target.classList.contains('next')) { border-left: 2px solid #AAA; // Allow user to shuffle forwards and backwards by clicking on the gray markers sequences: { usedHeadings.push( metaSingular.category ); Once all the thunderclouds are gone the boss will become vulnerable again and you can continue attacking him. x = '.event-bar-segment.' segments: { category: "Core Tyria", 4: { name: "Reset", link: "A Moment's Rest", bg: [211,234, 98] } name: "The Desolation", ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] } } $.each(eventData, function(k, v) { The displaying time will depend on your device's timezone We will develope other features and improve UI in the future. 0: { name: "", bg: [251,199,132] }, 2: { name: "(continued)", link: "Advancing on the Blighting Towers", bg: [190,215, 66] } 'PM' : 'AM'); if (reloaded || paused) { 2: { name: "Forged with Fire", chatlink: "[&BO0KAAA=]", bg: [215,150, 66] } #event-wrapper.toptimes .event-bar-container.t .event-time { display: inherit; } }); switch (v.bg.length) { // If timezone offset is zero, use UTC time and don't bother with date objects, otherwise use local time margin: 1em 0em; // Create a bar container (this will hold the bar and the associated title) dn: { if ( sCumulative >= fillDuration ) { pattern: [{r:0,d:15}] Features. /* Container titles */ $('.event-pointer span').text(pad(now.getHours()) + ':' + pad(now.getMinutes()) + ' ' + timezoneOffsetString ); hideheadings: { v.e = v.s + v.d; partial: [{r:3,d:10}], partial: [{r:0,d:10}], } update: function() { var partialDuration = 0; $.map(partial, function(v){ partialDuration += v.d; }); // Now insert start and end markers v.s = sCumulative; hideHeadings = false; Features - Persistent countdown timers - Shareable timers - Timer announcing - Alerts on aggro and on (or before) spawn: - Sound alert - Flash game icon. segments: { var eventTimerSettings = $(document.createElement("fieldset")).attr("id", "event-timer-legend") even: { time = time % 1440; var name = metaSingular.segments[v.r].name, link = metaSingular.segments[v.r].link || ( name == '' ? '' } link: "Legendary Ley-Line Anomaly", var date = new Date(); var current = match[1] || match[2]; setIntervalHandle = setInterval(movePointer.bind(null, useEvenHourStart, metaSequence), 10000); // bind syntax is an IE workaround // Collapse nested arrays and concatenate with the initial partial pattern // Restrict it to +23 hours position: absolute; // For positive timezones, add a plus sign before the hour offset. segments: { boss timer element in the interface.. refinedSchedule.push({ } var currentPref = getEventTimerPreferences('sequence',defaultSequence); } // Utility function #6: Zero pad numbers into strings of character length two. eventTimerSettings.append($(document.createElement("span")) twelvehour: { pattern: []
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