# ARCH VILE (flaming spirits): Not only does he summon the fire elementals to watch you go up in flames, he revives already dead demons while he's at it. +: Not found in the shareware version of DOOM #: Only found in DOOM II *3-10*: Weapons ===== Here's a list of weapons that are in DOOM… k0rp53-sw-v2b-nosnds-[dm].pk3 is for deathmatch and also used when sound conflicts arise. Keeping original vanilla gameplay is the core of Beautiful Doom. #2 < > Showing 1-2 of 2 comments . Coming from ZDoom Forums and wanted to point out that this mod still has some bugs incorporated from the original Perkristian Weapons mod, like the super shotgun having a shorter refire state than vanilla and the plasma rifle being unable to fire 2-shot bursts. Place this file in order after the one of the main files above. Nice, clean design, includes very good ideas. 81 ratings. You need to be a member in order to leave a review. mediafire.com/file/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3/file. Your are the last defence against these hell-spawned hordes. -06/26/18- This is a modified version of Perkristian's Smooth Weapons. Weapon.KickBack amount; How far attacks by this weapon push the enemy back. "Let's kick some tail". This is the modded Doom setup I'm currently using with GZDoom. I looked through it and the author of the mod said that they used to have a "monsters only" version, but they ended up deleting it … Althought it's unfinished and unpolished, it play very well (ammo tight, hitscanner hell, some light switch puzzle elements), has an Icarus Alien Vanguard midi and looks more mature than his work on the Serenity Trilogy. Explicitly created to be a more "reserved" blood … A pretty good idea :) https://forum.zdoom.org/viewtopic.php?t=45550 Basically, I like the changes Smooth Doom makes to the default experience, but I dislike the fact that the modifications it makes to the weapon sprites can't be disabled to enjoy the changes it makes to the monster sprites while enjoying a mod that gives the game new weapons. A pistol start is a must if you want to have something remotely close to a challenge. DOOM Eternal is superb. ). Posts: 2. Smooth is a smoother version of the normal style. Smooth HUD weapon animations converted to Dehacked. ===========================================================================. Download the "source code .zip" below. If you commented out all of the player/weapons entries in the DECORATE list be sure to also delete the KEYCONF file too. Basically, I like the changes Smooth Doom makes to the default experience, but I dislike the fact that the modifications it makes to the weapon sprites can't be disabled to enjoy the changes it makes to the monster sprites while enjoying a mod that gives the game new weapons. Might wanna look at the latest SmoothDoom-WeaponsOnly version for reference, and while you're at it also update the sprites :p ... Alpha is the bobbing motion used in the alpha versions of Doom. The BFG's designation number: 3.14, is a reference to the Doom Bible, and Pi. Award. Monsters have additional deaths and idle animations, enhanced/fixed animation to weapons and other resources as well, and everything is buttery-smooth. Level 1 of TNT - evolution of doom but this time it's Smooth doom. It's a megawad called "mayhem16" I believe. Date Posted: Dec 10 , 2017 @ 7:45am. Requires custom binds above, just copy it, then with the game running (but looking at desktop mirror) press the ~ key to bring up the console window, then press Cntr+V to paste, and finally press Enter. InverseAlpha lowers the weapon sprite while bobbing; the others raise it. #2 < > Showing 1-2 of 2 comments . Just what I was waiting for as a valid motivation to play on PRBOOM+! The item respawn fog has been replaced with plasma bolt shrapnel (it looks pretty much the same) and SS Nazi's have been replaced with ammo clip dropping Imps, which may break compatibility with wads that replace SS Nazi's with new monsters, such as Scythe 2 or UAC Ultra. dmslr 1 year ago. Droplets: Simulated Blood. Trivia. Alpha is the bobbing motion used in the alpha versions of Doom. Share. However, I will never upload this, but I like this wad, the wad is a nice change. You are somewhere, you are surrounded, there's a chapel, there's a teleport. That is, create a ton of sprites to fill in the space between Doom's original points of motion and then add an equivalent amount of frames. as usually no vid to show what's been done but expect people to download and potentially waste their time. Inverse* types mirror the motion vertically compared to the non-inverse version. I was wrong. Map design...well, TBQH only MAP01 and a few others like MAP11 (the one in the "KEEP" screenshot) and MAP13 (the one with the black boxes/keens) seem to be somewhat decently designed for single player, and even those are way too easy. Don't unpack! The end result plays exactly identical to stock Doom, but looks incredibly better. DOOM. "Deathmatch"  Devastators for Brutal Doom v21 Weapons Model 3.89mb Hexa Shotgun for Brutal Doom v21 Weapons Model 3.51mb Dox's Deagle for Brutal Doom v21 Weapons Model 6.29mb :: DOOM General Discussions - last accessed on October 11, 2016 ↑ DOOM crashes on launch (with Vulkan) - RX480 :: DOOM General Discussions - last accessed on March 22, 2017 ↑ DOOM (2016) Fix for Corrupt Save Files - last accessed on July 6, 2018 ↑ Doom 2016 Chroma Fix (CChromaEditorLibrary.dll) : linux_gaming - last accessed on 2019-09-11 Adds smooth turning and jump to the right thumbstick while not compromising other controls! WEAPON.STAFF2_KICKBACK I generalized it a little bit, but only just enough to make this custom version of it. Try this with the HQ sounds wad for more fun! Early 1997, so let's cut it some slack, m'kay? ===== Primary purpose : Single play ===== Title : Vanilla Doom smooth weapons patch Filename : vsmooth.wad Author : Per Kristian Risvik; Simon Howard Email Address : [email protected] Description : This is a vanilla-compatible port of Per Kristian's smooth weapons patch. Or sign in with your social account: We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.Find out more and change your settings in our privacy policy. Reply. k0rp53-sw-3-nosnds.pk3 is best used for multiplayer and solo when you encounter sound conflicts with a map or megawad that contains its own custom sounds. Compatible with doom, beautiful doom and brutal doom (purist mode). Weapon.AmmoGive1 amount; The amount of primary ammo you receive from this weapon. HD (8-16x + resolution) sprite redraws for first person weapons, and all pickups, objects and decorations. This is a simple chart that shows the various stats of Doom's weapons, including the Damage Per Second and Time-To-Kill. It is objectively the most comfortable hud for Doom… Beautiful Doom is the grandfather of most enhancement mods, including the well-known Brutal Doom. However, for those, who like to spice things up there are 3 weapon … The Burst Rifle can be unlocked in the multiplayer at level 3. Posts: 2. Marine sprites show proper weapons being held. First thing's first, you'll want to make sure that modding DOOM goes as smooth as possible. Damage is also a factor in kickback. Might wanna look at the latest SmoothDoom-WeaponsOnly version for reference, and while you're at it also update the sprites :p No matter which weapon a player is wielding, his sprite (in multiplayer games, or source ports with a "chasecam" mode) is perpetually shown to be armed with the same generic assault rifle as the former humans; a weapon similar to this, although presumably intended to be the chaingun, appears on the game's title screen. The weapon animations are just too jagged for me. DOOM Eternal is superb. Run it as you'd run any .wad or .pk3: 1. Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). Your comment will be anonymous unless you join the community. moments if you want to max most maps. What kind of texture pack is that in the picture? Any port authors interested can easily do the same. It doesn't change gameplay and looks as if it was always meant to look like this ingame. Doom (2016) Doom 2016, Weapons Replica's. Frag Grenade - Hand held explosive weapon. Excellent job, buddy. SillyWalk Dec 10, 2017 @ 7:55am ... Dec 10, 2017 @ 9:40am Smooth Doom. Also I had to delete the WEAPONS file from the SPRITES folder because it was using the included sprites as replacements. Ability to shoot through teammates when playing coop. The mod's primary goal is to render smoother animations for weapons as well as monsters by performing the animation equivalent of in-betweening. The name Doom carries a great weight of expectation in video game circles. What's not to like? The end result plays exactly identical to stock Doom, but looks incredibly better. * Difficulty - "Ultra-Violence". And with a smooth frame rate to boot alongside the phenomenal feeling of handling any one of the game’s weapons, id Software has truly outdone itself. It's a command-line-operated file that does half the modding … Hello, I used sprite resources from Gifty's Smooth Doom ZDoom project and adapted the decorate code to a DEHACKED project. The demons came and the marines died. NOTE: There is a known issue with the most recent entries having screwed-up information and links. They always are linked to a normal weapon via the weapon.sisterweapon property and are only activated by using Heretic's Tome of Power or another artifact based on PowerWeaponLevel2. It's pretty great. This fixes jerky weapon bobbing reported by kitchen-ace for some weapons in mods like Vanilla Smooth Weapons and DOOM 4 Vanilla. Excellent for (more) vanilla doom sessions. Releases aren't always super-stable or bug-free, but they should be playable. Disallowing the vertical mouse movement now disables controlling the menus with the mouse, thanks to bryc for requesting this. As the zombiemen say when they die "you fuckin' chill" (?). Thank you! I'll consider using these in future project. Per page: 15 30 50. SillyWalk Dec 10, 2017 @ 7:55am ... Dec 10, 2017 @ 9:40am Smooth Doom. TBQH I don't get how any of those maps would be good for multiplayer and particularly Deathmatch, as they are waaaay too large. I don't get why the other reviewers get their panties in knot, this is pure, unadulterated 1994 fun...even though the map is actually fom 1997. k0rp53-sw-v2b-[dm].pk3 for deathmatch purposes. The Union Aerospace Corporation Precision Bolt Rifle, also known as the Burst Rifle and formerly known as the Repeater, is a select fire rifle featured in Doom (2016). First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining VANILLA gameplay. All weapons and weapon animation frames, items and decorations have been completed and are included in the packs. Powered up weapons cannot exist by themselves. Prepare for the most intense mutant-laden, blood-splattered action ever! OK, the new sound effects sound like something I'd have done back in 1994, with the newly discovered joys of "multimedia" and such, but they sure got a chuckle out of me, and that's enough to get two stars. Per page: 15 30 50. Might look weird at first, but soon you'll wonder how you ever lived without it. Just showing off the guns of my work in progress Doom 2 mod. Level 1 of TNT - evolution of doom but this time it's Smooth doom. STRAIN), this is one of the essential addons any true Doom fan should use. The texture-mapped virtual world is so real, you don't just play DOOM - you live it. do i have premission to use this for a unreleased wad of mine (wich may never be released). Favorite. WEAPON.POWERED_UP; This is a powered up weapon. Each must be passed separately. The states are all TNT1A, duration -1, next frame is itself, all other … 4/5. Doom Mega Weapons Pack is a Doom mod for Doom II, which adds in a lot of different Weapons, From BFGS to Quad-Barrel Shotguns this mod does have a lot of Weapons. Over 500 sprites have been redrawn in total - attempts have been made to keep faithful to the original sprites and styling, although some changes have had to be made due to the additional detail needed. k0rp53-sw-3.pk3 is for multiplayer and solo. This is only compatible with the Doom Retro source port (EDIT: Now also Crispy Doom) because Brad added thousands of states (up to 3999). Smooth Doom is a huge, comprehensive spriting project that aims to flesh out the animations for every monster, item, or in-game effect, sprinkling in a bunch of extra goodies along the way without ever changing the gameplay or feel of Doom. =================Deathmatch files=================. It is 2020's most extreme, first-person shooter. I really like the fast switching in this mod other than any SmoothWeapon mods, looking forward to it. Weapon … Weapon bobbing has been reworked and made adjustable. Really nice mod, especially the fast switching option. 1. The smooth chainsaw idle animation has been brought back. What makes the gameplay tedious however is a certain proclivity by part of the authors to avoid the use of switches, while the maps are designed around a "hump random wall X to open new section Y, monsters pour in, rinse, repeat" formula so get used to A LOT of wall humping unmarked walls and random textures, backtracking and "where the fuck do I go now?" Date Posted: Dec 10 , 2017 @ 7:45am. 4/5, These look great, although the pistol looks somewhat odd. (The BabeFG - A homage to Duke Nukem). Weapon Damage Chart (Multiplayer) By Cucurbito. I don't care and I doubt Perkristian would either but its always nice to give credits in info. 5/5 -The Monitor, Excellent! I like the tweaks you've made, especially the faster weapon switching and pistol firing speed. I think it's closer to his contributions to Strain. OSX: Freedoom single player IWADs have been added to launcher (inherited from Chocolate Doom). Created by. Would it be possible to have a version without the black gloves and shakes, or make it optional. After penetration the pellet's damage is decreased proportionally to how big the penetrated monster was. (No pushing or accidental deaths from blowing yourself up when your pal steps in front of you just as you fire a rocket. My mistake. < > Showing 1-2 of 2 comments . Some releases are development versions which don't have all the planned features implemented yet. * Plasmagun can be … Level 1 of TNT - evolution of doom but this time it's Smooth doom. It's a graphical overhaul mod that tries very hard not to FEEL like a mod. The Ultimate DOOM > General Discussions > Topic Details. The P90 in the poster was most likely added as a reference to the Machine Gun in Doom 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews DOOM > Guides > Cucurbito's Guides. Fix for segmentation fault when running on rgb565 screen has been pulled from Chocolate Doom, contributed by Wells Lu. Monsters have additional deaths and idle animations, enhanced/fixed animation to weapons and other resources as well, and everything is buttery-smooth. Only criticism may be too big amount of popup traps with enemies, but hey, nothing's perfect. Would it be possible to have a version, or at least to have a menu option, with removed screen shake when firing shotguns and chaingun? It's pretty great. * There are false trap exits on a number of levels. Some databases are out of sync and we haven't been able to fix it yet. BTW: If you are using ZDoom, Eternity or Doomsday ports, I recommend using a different release which has more frames, making animations even smoother: http://files.drdteam .org/index.php/files /get/qDIPlvq1wD/pk-w eapports.zip, Awesome, I did manage to convert this to DECORATE formant, not messing with DEH files. Credit to id / b… Smooth Doom defines its own custom weapons so the player doesn't have the ones that my HUD was expecting. (Optional) Rename .zip to .p… View more in thread. The player spawns with 60 ammo (90 is the max ammo). Lastly be sure to load final doomer after smooth doom… Smooth is a smoother version of the normal style. Gifty: Smooth Doom and smooth monsters animations which are widely used, both edited and unedited, in Beautiful Doom; 3saster, Accensus, Arctangent, Caligari87, D2JK, ... Also, it's the only weapon that can penetrate enemies. Picking up a weapon plays the sound effect DSWPNUP. Navigate to the "Releases" tab at the top or following this URL: https://github.com/jekyllgrim/Beautiful-Doom/releases 2. (good for multiplayer). it's "Mayhem 17". ***** --rsl, Not perfect, but still a worthwhile download. It also shows the map designers weren't actually incompetent, even though the progression/traps are very predictable. Pistol firing behavior is more realistic. Video trailer: All of Doom 2's weapons with the addition of: Burst Rifle - Repeating rifle that fires three-round bursts. GZDoom will throw a few gldefs flags for the missing player class/weapons and some for the rifle zombieman, but since you won't be using those weapons it shouldn't affect anything. Favorited. Coming from ZDoom Forums and wanted to point out that this mod still has some bugs incorporated from the original Perkristian Weapons mod, like the super shotgun having a shorter refire state than vanilla and the plasma rifle being unable to fire 2-shot bursts. Gauss Cannon - A weapon that fires a huge burst of energy forming a one shot kill. Included is a WAD with replacement sprites and a Dehacked patch. ===== Primary purpose : Single play ===== Title : Vanilla Doom smooth weapons patch Filename : vsmooth.wad Author : Per Kristian Risvik; Simon Howard Email Address : [email protected] Description : This is a vanilla-compatible port of Per Kristian's smooth weapons patch. NEW WEAPON ADDON!!! Doom Eternal tops its predecessor by featuring larger maps filled with secrets, more ultra-violent weapons, and a huge variety of demons to slay. DOOM (2016) doesn't exactly have great modding support due to the way it's programmed but that didn't prevent the player base from introducing some substantial mods.If you're going to install many of them DOOMExtract is your go-to mod.. For when you need something to spark some pizazz in your Boom and Eternity playing experience. The best weapons addon ever, now for Boom. It's easy! The weapon animations are just too jagged for me. Recently updated with better ability to shoot through teammates and the new BabeFG weapon addon. * The monsters are also arranged according to the spirit of the original, even if you play with Complex Doom. Weapon schematics []. Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts. Avoid playing this, it's really not that good. 5/5 - NightFright * As in the original Doom episodes are not loaded one by one. For example in E1, until the finale, you will only meet ordinary zombies, imps and pinkies.
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